Brawl - Captain Falcon - Subaction - SpecialAirN

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Stats

IASA: None
Hitboxes active: 53-57
Hitbox set 0 hits: 53
Subaction Index: 0x1d0

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:53-57

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 26 30 93 361 Flame Kick 13 13
0 1 23 30 93 361 Flame Kick 12 11
0 2 22 30 93 361 Flame Kick 11 11

Scripts

Main

  1. AddVelocity { x_vel: Constant(0.0), y_vel: Constant(0.2) }
  2. AsyncWait(8.0)
  3. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
  4. AsyncWait(50.0)
  5. BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
  6. IntVariableSet { variable: RandomAccessInt (0x0), value: 1 }
  7. AsyncWait(52.0)
  8. CreateHitBox(HitBoxArguments { bone_index: 44, hitbox_id: 0, set_id: 0, damage: Constant(26.0), trajectory: 361, wdsk: 0, kbg: 93, shield_damage: 0, bkb: 30, size: 5.0, x_offset: 0.5, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
  9. CreateHitBox(HitBoxArguments { bone_index: 43, hitbox_id: 1, set_id: 0, damage: Constant(23.0), trajectory: 361, wdsk: 0, kbg: 93, shield_damage: 0, bkb: 30, size: 3.5, x_offset: 2.5, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
  10. CreateHitBox(HitBoxArguments { bone_index: 44, hitbox_id: 2, set_id: 0, damage: Constant(22.0), trajectory: 361, wdsk: 0, kbg: 93, shield_damage: 0, bkb: 30, size: 3.5, x_offset: -4.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
  11. SyncWait(5.0)
  12. DeleteAllHitBoxes
  13. SyncWait(12.0)
  14. IntVariableSet { variable: RandomAccessInt (0x0), value: 2 }

GFX

  1. Goto(SpecialN GFX 0xb170)

SFX

  1. AsyncWait(1.0)
  2. SoundEffect1(1314)
  3. SyncWait(3.0)
  4. SoundEffect1(3580)
  5. SoundEffect1(3496)
  6. SyncWait(12.0)
  7. SoundEffect1(3581)
  8. SyncWait(21.0)
  9. SoundEffect1(3487)
  10. SyncWait(15.0)
  11. SoundEffectStop(3496)
  12. SoundEffect1(1315)
  13. SoundEffect1(3582)

Other

  1. Subroutine(SpecialN Other 0x59d8)